iOS 9 should debut tomorrow, September 9th, but it’s still not too late to learn how to develop great games with the Epic iOS 9 Game Coding Bundle!
Story Tellers iOS Starter Kit 2 – Go Code-Less: Build a Game That Lets Your Players Customize Their Stories
Perhaps you’ve loved learning to code throughout these courses, or maybe you’re wishing and begging for an easier way. The Story Teller’s iOS Starter Kit includes complete source code for building a game from start to finish without a line of code—plus this unique game allows users to customize how their stories unfold on screen. The kit comes equipped with tutorials showing you the code behind the kit, and even teaches you to modify it if you choose.
- Easily create a iOS story book app w/ countless mini-games: over 80 lectures & 20 hours of content
- Build a game that allows players to forge their very own narratives as they complete your game
- Add customized features such as mini-games & puzzles
- Allow the reader to determine images, animations, etc.
- Master the Swift 2 code underlying this starter kit w/ included tutorials
- Edit the kit’s code to customize your game if you choose
Fantastic Worlds iOS Starter Kit Setup Guide – Create Richly Detailed Worlds without Coding a Single Line
Convenient to use and easy to modify, the Fantastic Worlds iOS Starter Kit includes all the source code required to build a game. This course will cover everything you need to edit the code, create your own unique game, and build out playable worlds full of rich detail. You’ll be the proud owner of a full-fledged game app without having written a line of code yourself!
- Create an iOS game w/ over 21 lectures & 5.5 hours of content
- Build a game without writing any code
- Craft a side scrolling or isometric world
- Configure the physics of your world
- Design characters & animate them
- Build in-game features like collectibles, currency, etc.
- Create playback demos for your game
- Use Tiled to design levels graphically
iOS Control Systems with Swift & SpriteKit – Control Your Characters’ Every Move–Touches, Virtual Control Pad, Accelerometer & More
From the simplest of actions to using the accelerometer, this course is sure to get your characters moving. Implement the control system that fits your needs, and learn to take advantage of key iOS tools to conquer what’s normally the most challenging portion of game coding.
- Tune into 7 hours of instruction & advance your game coding skills
- Explore simple tap-to-move controls
- Make sprites follow paths & utilize SKAction
- Utilize the accelerometer to control characters (balance, roll, etc.)
- Animate textures w/ Xcode
- Use gesture recognizers
- Build a virtual joystick
- Incorporate side-scroller style level functionality into your Virtual Joystick
Endless Worlds with Swift & SpriteKit – Challenge Players to Beat Level After Level
The iOS 9 release is set to include upgrades to SpriteKit, making this the perfect moment to master Apple’s animation tool. This video tutorial series will explore the art of building levels that challenge gamers every step of the way. Learn to keep your players enthralled for the longterm, and study coding with Swift 2.0 in the mean time.
- Participate in 6.5 hours of training
- Populate a moving “world” node w/ randomly generated physics objects
- Convert CGPoint locations in Swift, adding & clearing out nodes as needed
- Modify your project & create “level units”, changing specific portions of previous levels
- Build an elevator-style game & change the code to make adjustments
- Create an endless game similar to Frogger or Crossy Road
- Convert the previous project to an endless top-down viewed RPG style world
- Remove level units the character has left (which could replace those units when the character walked back to them)
- Use Swift & SpriteKit to generate & remove levels on-the-fly
Missile Commando with Swift & SpriteKit – Remake This Classic Arcade Game with Upgraded Technology
Even your favorite tried-and-true arcade games can benefit from new gaming technology. This course will teach you to make great games even better by adding modern graphics and advanced features. From general Xcode settings to SKSpriteNodes, this coding training will bring together the old and the new to build the best Missile Commando yet.
- Follow along w/ 6 hours of instruction
- Create the initial launch screen w/ both Swift & SpriteKit
- Create an Xcode project which serves as a nice “Universal Starting Template” for the project to come
- Learn about general Xcode project settings, SKSpriteNodes, SKLabelNodes, SKActions & transitioning scenes
- Set up the player’s base, turret, ground & looping background
- Send missiles & bombs for the player to deflect
- Create custom classes & manage cleaning up items
- Determine what happens when one thing collides with another
- Add more SKLabelNodes to track stats, scores & levels
iOS Maze Games with Swift, Sprite Kit and Designed in Tiled – Create a Pac-Man-Style Maze Game
The next step on your game development journey? Building a Pac-Man-style game for iOS. Using essential tools like Swift, SpriteKit, and Tiled, you’ll do everything from crafting game art to designing whole levels. By course’s end, you’ll not only have built a playable game but solidified important skills for future game development projects.
- Build a maze game w/ over 49 lectures & 7.5 hours of content
- Use Swift, SpriteKit & Tiled to program your game
- Design & animate different characters
- Construct entire levels for players to traverse
- Trick out your game w/ sounds & parallax backgrounds
- Build settings that players can configure
- Craft a game that will engage players from start to finish
How to Draw All Your Own Game Art – Illustrate Any Aspect of Your Game–Logos, Backgrounds & More
Don’t settle for using low-quality stock images as game art. Take matters into your own hands by drawing all aspects of your game ranging from buttons to game characters viewed at various angles and in different action sequences. By course’s end, you’ll be able to ensure your game looks as good as it plays.
- Draw your own game art w/ over 45 lectures & 12 hours of content
- Create a striking logo to attract potential players
- Craft a map to outline levels or serve as decoration
- Design GUI elements like buttons, progress bars, etc.
- Sketch different in-game views for your characters
- Animate your character performing different actions
- Draw terrain & buildings to create rich backgrounds
- Create explosion effects: collisions, impacts & more
Property List Driven Apps – Embed Video Content, Dynamically Display Web Pages & More!
Change isn’t easy, especially when it comes to apps already deployed to the Apple App Store. This course will employ Swift’s latest features to allow updates to your apps without resubmitting a new build to Apple, only to get stuck at the bottom of the approval food chain. Even display dynamic web pages and embed YouTube, Vimeo, Vine videos, and more to make your app the best it can be.
- Learn to build dynamic apps w/ 3 hours of training
- Explore the the initial layout of the app
- Add a UITableView, UIWebView & Navigation Bar to the Main.storyboard file
- Make your first web request (display any site/page you want in the app)
- Send query string variables from an iOS app & use them within the content
- Set up your Property List to open a single page & feed in countless variables
- Upload a second copy of the Property List to a server & make it the primary source of data
- Include an image (of any size) in the UITableView
- Create an image cache