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Pixelmator 3.1 ‘Marble’ Released – Brings Dual GPU Support, 16-Bit Support for Mac Pro, More

Pixelmator 3.1 ‘Marble’ Released – Brings Dual GPU Support, 16-Bit Support for Mac Pro, More

The Pixelmator Team has released a very nice update for their popular image editing app for the Mac. Pixelmator 3.1 “Marble” brings Dual GPU and 16-bit support for the new Mac Pro, improved RAW images support, re-enabling of various effects, and more!

Pixelmator_3_1_Full_Screen

Mac Pro Optimized Features Include:

  • Both GPUs are used simultaneously when applying effects: one for computing the effect and the other one for composition rendering.
  • 16-bit per channel color images are supported.
  • The image auto saving is computed in the background while image composition is being rendered.
  • Optimizations made for all 4-core, 6-core, 8-core, or 12-core Intel Xeon processors for better zoom out handling and faster bitmap layer duplications.
  • GCD Dispatch I/O technology and PCIe-based flash storage makes opening and exporting high resolution images faster.
  • Increased memory bandwidth is fully utilized for Pixelmator operations.

You can also order prints of your work right from within Pixelmator 3.1 Marble.

Pixelmator_3_1_Effects

The update also includes Layer Styles Improvements such as: The ability to select more than one layer with styles and change the opacity of the selected layers all at once. Apply styles on a new layer right after you’ve painted with the Paint Bucket Tool or the Pixel Tool. And much more.

The Pointillize, Pixelize, Mandala, Concert, City Lights, Color Hatch, X-ray, Infrared, Line Dye, Tracer, Scanner, Newspaper, Neon, ASCII, Blue Print and Projectile effects are now available again.

The update also includes the ever popular bug fixes and improvements.

Pixelmator_3_1_Layer_Styles

For a full list of the new and improved features, or to purchase Pixelmator 3.1 for the very reasonable price of $29.99, visit the Mac App Store. [DIRECT LINK]

A 30-day free trial of Pixelmator is also available at the Pixelmator website. [DIRECT LINK]

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