If you don’t have anything planned this weekend and know how to use Xcode, you can install and play the popular 1996 shooter Quake 1 on your Apple Watch.
YouTuber MyOwnClone in late August ported and showed off Quake to the Apple Watch Series 5, with the game offering touch screen and Digital Crown controls.
MyOwnClone explains that he built the port on top of existing ports for iOS and Mac, with plenty of tweaks to get it to work on the watchOS framework.
I ported Quake 1 to the Apple Watch, building on top of existing ports for iOS and Mac.
Some features: * uses Quake SW renderer + blitting to WatchKit surface (~60 fps, 640×480, larger res can run on lower framerate, tested up until 1024×768) * touch + gyro + digital crown controls * new AVFoundation audio backend (quake to Watchkit audio buffer copy logic), as Watchkit does not support CoreAudio * high pass audio filter to remove clicking on Watch speaker for some of the low frequency quake .wav samples * some smaller modifications and code updates to glue Quake 1 c code to Objective C and Watchkit
Quake 1 runs at 60 frames per second with a 640×480 resolution, and it can even be run at a higher resolution with a lower framerate.
If you want to give it a try, the port is available on GitHub. Installing the game on an Apple Watch will require code compiling on a Mac, using Xcode, and copyrighted Quake assets.