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Oculus VR “Pauses” Rift Mac Development in Favor of 2016 Windows Launch

Oculus VR “Pauses” Rift Mac Development in Favor of 2016 Windows Launch

Oculus VR’s chief architect and technical director has confirmed they are going ahead with their first quarter 2016 Windows launch of their Rift headset, they have “paused” work on their OS X and Linux versions.

Oculus VR "Pauses" Rift Mac Development in Favor of 2016 Windows Launch
Photo – 9to5Mac

AppleInsider:

Oculus wants to focus on a “high quality consumer-level VR experience at launch across hardware, software, and content on Windows,” Atman Binstock said in an official blog post on Friday. “We want to get back to development for OS X and Linux but we don’t have a timeline.”

Oculus, which has financial backing from Facebook, is leading a resurgence of virtual reality gear. Several major companies, including Samsung, Sony, and others, have announced of already launched VR headsets, although The Oculus Rift model could easily be considered the most anticipated launch. Developer prototypes have been available for some time, and a handful of games already boast support for the accessory.

The system requirements of the Rift preclude using it with all but the most powerful PCs, as the recommended requirements are a 3.3 gigahertz Intel i5-4590 processor, an NVIDIA GTX 970 or AMD 290 graphics card, and 8 gigabytes of RAM.

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